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“Spiral” Lila with Character Traits

The ancient Lila (Leela) game has been elevated to a new level. The spiral board allows relating each cell to specific character traits that are present in every human being. Knowing which part of yourself is responsible for which outcomes accelerates inner growth and reduces suffer. Read this poster to see why

Write down the numbers of cells where you land and get character traits and psychotypes that contribute to your liberation and locking you in an endless suffer: Example 1 and Example 2.

It also helps to undersdand the deeper meaning of each cell, through inspecting the meanings of the opposite cells. Simply check the meanings of cells (N±4) + (N±5), situated symmetrically across the center of the spiral wheel.

For example, if you cannot roll 6 to make the very 1st move (Birth), think about cells 5 and 6 (Physical Plan and Mooring). Or, if you keep falling on the 12th cell (Envy), then think about cells 7, 8, 16, 17 (Vanity, Decity, Jealousy, Compassion). This will help to understand the inner causes of the “outer failures”.

The N-th cell is balanced by the [(N±4) + (N±5)]-th cells, with the ‘secondary’ assistance of (N±2)-th, and maybe (N-9±2)-th, cells. E.g., 43-Human Birth can be associated with 38-Prana-Loka + 39-Apana-Loka, and/or 47-Neutrality + 48-Solar-Plan. These can be assisted by the 32-Equilibrium + 36-Clarity-of-Consciousness and/or 41-Human Plan + 45-Proper Knowledge.


Current tasks:

1) Refine cells’ colors (assignment to the ‘good’, ‘bad’ and ‘neutral’). Sometimes the seemingly ‘neutral’ or ‘bad’ state is accepted as ‘good’. Often it depends on the player

2) Design artist layout(s) with the original snakes and arrows/ladders. The current spiral board only provides the numbers of the related cells that visually may not be enough to actually make a jump

3) Review and refine deities and archetypres for each segment of the spiral board. Currently we only use Hindu deities (which could still be improved), but we could also consider other cultures (Shinto, Chinese, Baltic, Slavic, etc.), as well as modern psychotypes (MBTI, Enneagram, BIG-5, etc.)

4) Extend description of each cell through the prisms of a given archetype and balancing with other archetypes.

5) Refine practical applications

6) Spread in India and beyond:The Leela game, also known as the Game of Self-Knowledge or Paramapada Sopanam, is popular in India, where it originated. The game is an ancient Indian philosophical and spiritual tradition that is used as a tool for teaching moral and ethical lessons. It’s often played during the Hindu festival of Deepavali or Diwali, the festival of lights. In recent years, interest in the game has spread, and it has started to become known in various spiritual and philosophical circles worldwide

Leela The Game App


Few other board games similar to Lila, that promote self-knowledge, introspection, and spiritual growth (there are many more):

  1. “Journey: An Existential Game”: players moving through different life stages and experiences, answering introspective questions along the way.
  2. The Transformation Game: Developed at the Findhorn Foundation, a spiritual community in Scotland, this game allows players to explore their personal challenges and strengths. Each player sets a physical, emotional, mental, or spiritual goal at the beginning of the game, and as they navigate the board, they experience insights and transformations. (see also Findhorn workshops)
  3. The Ungame: While not inherently spiritual, The Ungame is designed to promote self-awareness and effective communication. There are no winners or losers, but players gain insights into themselves and others as they answer questions and share their thoughts and feelings. (See On Boardgamegeek)
  4. The Inner Journey: This game draws upon psychology, mythology, and spirituality, allowing players to learn more about their motivations, actions, and growth.
  5. The Game of Insight: Discover your purpose on your life path, gain helpful insight into relationships, receive guidance to manage your day-to-day obstacles, and learn transformative tools in a dynamic group experience.
  6. Satori: a really fun way to let go of emotional baggage — forgiving yourself and others in the process — easily and quickly. It promotes laughter, enlightenment, insight and growth — both spiritual and personal.

Maps of the Mind

Tarot card meanings:
Tarot card archetypes
Tarot cards list
All the 78 cards


Lila’s cell descriptions:

17 Gyan Chaupar ideas | snakes and ladders, board games, indians game

1. Birth (Dzhanma)

Entrance to samsar. Six fell out – the sixth element (consciousness) is connected to five material elements (ether, air, fire, water and earth). The unit is the root of creation, an independent person, the search for his unique path.

2. Illusion (Maya)

Begins the game of hide and seek with yourself. The awareness of unity (yoga) with the highest consciousness is inferior to the feeling of disunity, false self-defining, ego, duality (two). This feeling is created by Maya – the illusory force of the highest consciousness. Maya is the tail of the Snake Darkness (Tamasa).

3. Wrath (Crodch)

Anger is the first and lowest manifestation of the ego when obstacles arise on the way to the implementation of your false “I” and, as a result, uncertainty. Anger is the tail of the snake of egoism. Anger lowers at the level of the first chakra and burns all the achievements, depriving mind. Anger can also clean and develop perseverance and hardness of nature if its cause is not in egoism and it is not aimed at any particular. Troika symbolizes dynamism, and the dynamics can be both negative and positive.

4. Greed (Lobcha)

Egoism, dissatisfaction and insecurity give rise to greed, comprehension, the desire to ensure its place in the game. Greed is the tail of the snake of jealousy. Material support – The main concern for the player at the level of the first chakra. Even having everything you need, such a player still feels emptiness. And in order to plunge this feeling, he is trying to take possession of an increasing number of material goods. Greed makes a person with a minor, but can also be aimed at love, the acquisition of spiritual experience and knowledge that can work for good. Four symbolizes completion. The desire for completion in this coarse material level turns into greed.

5. Physical Plan (BSh Loca)

Earth, the coherent plan of being, the first of the seven Lok (levels of existence). In this regard, the player is entirely absorbed by the material achievements associated with the body. If the problems associated with the physical plan are not solved, it will not be able to rise above. From this dense plan there are no ascending arrows, and there are tails of seven snakes, lowering the player with other, higher plans. Commier and gradually implement this plan of being for all players. The five is the number of material elements: ether, air, fire, water, earth. There are also five limitations of feelings, coarse interaction organs with matter: ears – for sound, leather – for touch, eyes – for perception of shape and color, language is a feeling of taste and nose-for smell.

6. Mooring (Moha)

The delusion of animals of attachment, dependence, obsession, which burst the player’s eyes, not letting him see things as they are, and forcing it to be reborn. Unlike Maya, which is the world itself of illusion, delusion is what binds the player to this world. The error comes from the misunderstanding of the laws of Dharma, the world order, the universal religion, the laws of the game. The error is the first cell in which the player gets, after he throws the six. In this field also leads the tail of the snake of the worn or the lack of true religiosity. The six is \u200b\u200bassociated with creative activity and dwells in equilibrium, but this illusory equilibrium can be an obstacle to movement further, creating the illusion of comfort within the framework of materialism, egoism and sensual pleasures. Those who are in this field continue to suffer from wrath and greed.

7. Vanity (MADA)

Vanity is self-deception, pride, intoxication with imaginary or genuine grandeur and advantages. Vanity is a consequence of bad communication (the tail of the snake called the “bad company”), and the result of bad desires. Seven is a number that symbolizing the problems of adaptation, by nature a single seven and strives for completion, creating society around him. This is the number of writers and artists who, in the absence of development, are in false pride and non-efficient gold. They love the shock and the overthrow of the men, tend to create their own religion and spend life in entertainment.

8. Decity (Matsaria)

Vanity leads to greed – a person thinks that he deserves the whole thing from others and even more. And he is ready to go to everything to take possession of what belongs to others. The greed is firmly connected with envy – it is in the tail of the snake envy. Greed is envy in aggregate with greed. Eight is the number that, when multiplying any other, is reduced, and when multiplying is multiplying, first increases, and then it comes to 8. Thin decreases when the rude increases. And so until the penetration is in the essence of coarse, and then it becomes thin again. Knowing rude brings wisdom and allows you to move on.

9. Sensual Plan (Kama Loca)

The ninth square finishes the first level and leads to the second that begins with cleansing. Without passing through the sensual plan, it is impossible to rise above. Kama is a desire, which is a stimulus for development. But this desire is rude. Here is the tail of the snake of ignorance or gradual research of the first chakra. Nine symbolizes completion and perfection.

10. Cleansing (TAPA)

Start of the second level. Energy loss at the first level creates a feeling of emptiness and dissatisfaction, even despite the feeling of comfort. Then the player’s attention refers to cleansing. Here it begins an arrow leading to a heavenly plan and allows you to immediately overcome all the problems of the second level.

11. Entertainment (Gandharva)

Gandharvy – Heavenly Musicians. Their life is devoted to the entertainment of others and getting pleasure. At this level, they go after purification and fills the players in the inner joy and ease, a sense of rhythm and harmony, the ability to hear the music of spheres. They are already free from the feeling of uncertainty and concern to material well-being, which is characteristic of the first level.

12. Envy (Irania)

The first snake. It returns the player in the cage of greed at the first level. This is the first fall arising due to the insecurity and the inability to accept the fact that the other can also be at the second level or even higher.

13. Non’tariya (Antarkha)

Antarkha is a plan located between the physical plan and heaven (Svarga Loca). Here the player is in a “suspended” condition: neither in heaven, nor on the ground, in fact in nothing. The state of Antarkha is the tail of the snake of negative intelligence and comes from the misunderstanding of its destination, existential fear and the feeling of instability. The player is experiencing a sense of inner emptiness, does not find himself places and stays in constant alarm and lost. All this by-product Transition to second chakra. The player crashes his small energy on sensual pleasures and, quickly breathing, loses interest in life and the game. This is the main problem of the second chakra. Replenishment of energy reserves allows him to move on.

14. Astral Plan (Bhwar Loca)

The astral plan is a measurement of mental space located between the Earth and Heaven. This is a plan of dreams, dreams, fruitful creativity and imagination. The player has already satisfied his material needs and now he sees that life is much more interesting and more diverse than he could imagine, being concerned about the development of livelihood. The player is released creative imagination, he spends time in pleasure, sexuality becomes the main means of expression. The player has already overcome the earthly plan, and his imagination gives him an idea of \u200b\u200bheaven. The danger lies in the fact that dreams and sensuality will lead the player from reality, depleting his vital energy.

15. Fantasy Plan (Naga Loca)

Naga Loca, the world of magical snakes is the abode of those who are fully immersed in their fantasies. This abode is underground. The player lives in a fantastic world where life opportunities are expanded to incredible borders and do not apply to the familiar restrictions. All the player’s energy is directed to the study of this world and manifests itself in creating works of art, new ideas and discoveries. At the astral plan, the player begins to realize his capabilities, here it is completely absorbed by this measurement of mental space.

16. Jealousy (Double)

Jealousy arises from a sense of insecurity. Suspiciousness and inability to trust close people deprives the player with the feeling of reliability, security and return it to the first level in encouraging greed. To regain self-confidence and tomorrow, the player needs to go back the first level to deal with the causes of uncertainty.

17. Compassion (Daya)

Compassion, mercy, empathy is divine quality that is so strong that he raises the player with the second chakra on the eighth, on the absolute plan. In the strongest form, compassion is manifested when it is directed to the enemies when the player “puts the cheek”, instead of “give delivery.” The compassion and forgiveness develops not least due to the imagination, which allows you to imagine that it feels and thinks another person, why he is forced to act like this, and not otherwise, obeying the rules of the Great Game of the Universe. The compassion spreads the boundaries of the false “I”, approaching the absolute, but does not relieve the karma. Therefore, the player will have to move on until he bits the snake Tamogun and will not return it to the Earth to complete his mission.

18. Joy Plan (Harsha-Loca)

Here, at the end of the second level, a sense of deep satisfaction comes to the player. Travel through envy, insignificance, jealousy … and the world of fantasies comes to an end – the player approaches reality. He managed to go through the first chakra, and now he does not feel fear and is quite confident. Rising above sensual desires, he completed the second stage. Ahead of him is waiting for the joyful performance of karma yoga and his joy does not have borders.

19. Plan of karma (karma-log)

In whatever level there is a player, he will strive to satisfy the service at this level. In the first two chakras, this desire is manifested as a desire for money and sex. In the third chakra, the main need becomes self-affirmation, achieving power and influence. Fantasy is inferior to an understanding of the actual position of things and the law of Karma, the law of interaction and rewarding, which stands for the world order. Karma (action) creates shackles, but it can also destroy them.

20. Charity (Dana)

It raises the player on the problems of this level, and it moves one level up to the equilibrium plan located at the heart chakra level. Finding on this field, the player identifies himself with Divine, good present in everything, and makes actions aimed at the benefit of others, without waiting for any benefit for themselves. These actions fill the player with the joy accompanying the rise of the energies to higher levels. Charity satisfies the developing ego and frees the player from the shackles of the third chakra.

21. Atonement (Samana Pope)

Gradually, the player realizes that in the process of satisfying the feeling, he could cause harm to others, and now this bad karma prevents its development. There is a time of repentance and error corrections. Also repentance helps those who have not yet adapted to the high level of the third chakra. The player takes over his mistakes, following the principles of Dharma, an universal religion, and is configured to a higher level of vibration.

22. Dharma Plan (Dharma Loka)

Dharma is the Ecumenical principles that lead to the harmony of the world seeming chaotic. Dharma is the laws of life in the Universe, following which creates the conditions for overcoming the lower plans of being. With the Dharma Plan, the player rises immediately at the seventh level, in the field of positive intelligence. Dharma is the initial property of everything in this world. Ten basic qualities distinguishing those who follow Dharma: hardness, forgiveness, self-control, restraint, cleanliness, control over the senses and actions, intelligence, proper knowledge, truth and lack of anger.

23. Heavenly Plan (Svarga Loca)

The third among seven plans of being. In this regard, the first place comes out. Creatures inhabiting this plan emit light. In the first chakra, the player is looking for security and tries to take possession of many things that could support his physical existence. In the second, he explores the world of senses and seeks to enjoy. Lifting up to the third plan, it opens up a new dimension – created by the thought of paradise, the world, who satisfies his understanding of happiness and satisfies his ego, the desire for self-defining and to eternal life In happiness and enjoyment.

24. Bad company (Ku-Sanga Loca)

In search of self-defining characteristic of the third chakra, the player is looking for a group of other people who could support him. At the same time, he risks to get into society of people retreating in their actions from the laws of Dharma. This is the “bad company”. The force being created by the group serves as the soil for the growth of the ego and self-conceit of the player, and, the spontaneous snake, the player returns to the first chakra – in the field of vanity.

25. Good company (Su-Sanga Loca)

A good company at the third level is a community of people who help each other realize their best qualities and expand their ego. This community is going around the spiritual teacher with a developed fourth and fifth chakra. In contrast, a bad company, as a rule, is going around a charismatic leader with a developed third chakra. The result of staying in a bad company is the development of self-consistency, while in a favorable society a person develops the ability to compassion. Good communication is extremely necessary for switching to higher levels.

26. Sadness (Dukha)

Joy is a state of expansion, and sadness is a compression state. In spiritual practice, sadness arises due to the awareness of its inability to get closer to the Divine – due to problems with the first and second chakras. But there is a way out – selfless service, best medicine From sadness.

27. Selfless fence (paramart)

If charity suggests the actions committed from time to time, then selfless service is a permanent position, the way of existence. Param means “higher”, and Artha is a target for which the action is performed. All that is done for the sake higher goalAnd there is paramart. Higher can mean God or some other idea whom the player decided to devote his life. Selfless ministry is a refusal of yourself and its self-defining for the sake of the highest goal. Individuality ceases to exist as a separate unit, becoming part of a greater whole. The ministry arrow transfers the player to the human plan, for the fifth level.

28. True Religiousness (Sudharma)

Sudharma is life in harmony with the laws of the game. Sudharma is an understanding of his place in the game and following his own Dharma. Sudharma is an individual path to liberation. As soon as the player begins to understand Sudharma, it becomes religious internally, and religion is done by his life. Rituals lose their importance, life itself turns into permanent worship. And the player becomes ready for the transition to the Askie Plan, for the sixth level.

29. Wearless or lack of religiosity (Adharma)

Adharma is non-compliance with the laws of the Dharma, the action in advance of its inner nature. The cause of adharmic activity is often too much self-confidence. A person who has achieved a certain spiritual level may begin to consider himself to be God able to independently determine what is good, but what is bad, without taking into account the laws of the universe, uniform for everyone. Such a person bites the snake vanity and it rolls at the first level. Avoid this allows true faith based on the understanding of the foundations of being and humility.

30. Good trends (Uttama-Gati)

Good tendencies manifest themselves from the player spontaneously if it moves in harmony with the laws of Macrocosm. While he vibrates on the three lower plans, these trends do not develop. Their growth begins only here in the fourth chakra, because it requires a certain extent internal balance. Supporting good tendencies helps respiratory control, meditation (especially early in the morning), vegetarianism, sweats, exploring the Scriptures and all the virtues mentioned in this game. All this will help stabilize and reduce empty waste of energy through the lower chakras.

31. Holy Lock Plan (Yaksha Loca)

Yaksha is essential beings living in heaven. The player falling on the plan of holiness is experiencing divine mercy, unity with the divine and the ability to see the manifestation of His mercy in all creation. This unity exceeds a simple intellectual understanding and becomes a real part of everyday life. The player’s attention attracts primarily comparing the nature of the divine existence and the presence of the Divine in all creation.

32. Equilibrium Plan (Mahar-Lock)

The first three Loki serve the arena, where the Jiva (individual consciousness) lives, developing in a series of new and new rebirths. In this fourth lobe, the player rises above physical level, desires and thoughts, and lives in a state of equilibrium in the invisible world. In the heart center, male and female energy balanced. Here, the player overcomes the intellectual understanding of the Divine, characteristic of the third chakra, and moves to the direct emotional experience of its presence within his “I”, source of love in my words and acts.

33. Fragrance plan (Gandha-Loca)

Gandha-Loca is the level of divine flavors. Find at this level the player not only acquires the ability to feel the finest flavors of the physical and metaphisy nature, but also himself begins to exhibit a pleasant fragrance. His bodily allocations are no longer silent.

34. Plan of Taste (Race Loca)

Race is clean shades of emotions, sensations, moods, tastes. When the player enters the plan of taste, his taste in every sense of this word is sophisticated. It becomes a connoisseur and a connoisseur of a good taste recognized by everyone.

35. Purgatory (Narak Loca)

Narak-Loca is the abode of the God of death, where there is a cleansing from the finest pollution and sins. Here the player is subjected to the sufferings of a physical and moral nature, repents, aware of the nature of unnecessary sin, gets rid of negativity and is approved in his Dharma.

36. Clarity of Consciousness (Swatch)

The clarity of consciousness is the light that fills the player when he leaves the fourth level to join the fifth, where a person becomes a man with a capital letter. In Sanskrit, the word swatch means “clean, clear, transparent”. This transparency is the result of the purification process through which the player takes place in the Narak-Lock (human sphere). There is no point of rationality, intellectual understanding. Devotion and faith help to overcome this condition, and the player enters the level of living knowledge. All doubts go and remain absolute transparency. The player visited the plans of the aroma and taste and is now ready to join the ascending flow of energy that hesitates it to the fifth chakra.

37. Wisdom (Jnana or Giana)

Clean wisdom, free from judgments and estimates, is the force that raises the player to the plan of bliss, located in the eighth row outside the chakras. A player who understands his role in the game and nature of actions that will allow him to fulfill this role, lives in bliss. Jnana is awareness, but not final implementation. Jnana is the penetration into essence, but not the most essence.

38. Prana Loca

Prana is life force. In Sanskrit this is synonymous with life and the name of the breath of life, which we get with each breath. Prana is the “Spirit” in the body, the connection of the soul and the physical shell. Consciousness leaves the body along with Praran. With the help of pranayama, yoga raise Prana on the spine and reaches various Siddhi – mystical perfection.

39. APANA-LOKA

Athana is, as opposed to Prana, the energy running down and is responsible for bodily allocations. This is the main force that contributes to the purification of the body. Mixing prana and aphanas causes the waking of Kundalini – colossal energy concluded at the base of the spine. Kundalini gives physical immortality and supernatural abilities.

40. Vyana-Lok

Vyana takes posantic energy in the lungs and distributes it on all body systems. This vital energy is responsible for the flow of blood, the secretion of the glands, the movement of the body down and up, as well as for opening and closing the eyelid. Together with Praran and Apana, they are responsible for normal work Body. Full control over pranay, apican and eating allows yoga to get rid of bodily influence and direct its energy to the highest chakram. Understanding the Divine Presence player throughout the creation, acquired during the journey through the fourth chakra, makes him seek the Divine inside himself, and so his attention refers to the processes occurring in his body and reflecting the processes of Macrocosm. His consciousness and experience are expanding, washing the line between the inner and external.

41. Human Plan (Jana-Lok)

Jana-Loca (or Jnana Loca, the Sphere of Wisdom), the fifth fifth level plan, is the insanity of Siddhov (creatures that have achieved a high degree of development and possessing the forces that allow them to perform actions, “supernatural” for people who are at the lowest plans) and Saints, constantly immersed in the contemplation of the Lord Vishnu. The element of air prevails here, and the body of the beings, which are in this plan, consist of pure wisdom, non-liable desires. In this regard, the player comprehends the true meaning of what it means to be a man. Often it is achieved directly during the transition from the level of the third chakra with an arrow leading from the field of selfless service.

42. Agni Plan (Agni Loca)

Agni or Fire – Fire is a source and colors, and forms that make up the essence of the world of phenomena. Fire is a rude manifestation of energy, its conductor. A player who falls on this plan understands that his body is also only a tool, an object of sacrifice. That is why the mediator is seen in the fire between man and God. All religious rituals are performed in the presence of Agni as an eternal witness and a victim. Fire is present in all creation, he does not hide anything from him. He is a witness who excludes any deception and self-deception.

43. Human Birth (Manushi-Gianma)

The passage through the plan of Agni is preparing a player for real birth. The cooled in the second chakra, fed and brought up in the third, filled with human emotions in the fourth, is now a player is ready for the resurrection of his true human essence – to the second birth. He becomes twggling, Brahman – a follower of absolute truth, Brahman.

44. Ignor (Avidya)

Seeing means “knowledge, maintenance”, and is the prefix of negation. The lack of knowledge is eating. Knowledge is an understanding of the player of his role in the game, wherever he is at the moment. The player falling on the field of ignorance, forgets the illusory nature of being and becomes tied to those or other emotional states or sensory perceptions. The energy of the player, the stolen snakes of ignorance, descends to the level of the first chakra and the plan of sensuality. The loss of understanding the nature of Maya (illusions) leads to a tininess of its intelligence and leads to identification with certain states.

45. Proper knowledge (Suvidya)

If Jnana is a realization of truth, “proper knowledge” includes awareness and behavior (practice). This combination raises the player to the eighth plan, on the field of the Space Good. And now only one step separates it from the target. He is aware of himself as a macrocosm in a microcosm, the ocean enclosed in a drop. Proper knowledge adds a new dimension to Jnane, awareness of the unity of the past, present and future. The right knowledge field completes the passage of the fifth chakra, the fifth row of the game. At this stage, the player reaches a complete awareness of his unity with space, it is connected to the ultimate reality and is assigned to the Rudra plan (Shiva), the plan of the Space Good.

46 Distribution (Viveka)

The ability to distinguish is the ability to listen to your inner voice, which suggests what is true, and what is not. Viveka could not appear in the game before. The player can get here only passing through the right knowledge field (45). If the player gets on the boom of proper knowledge, he immediately rises to the plan of the Space Blade. Otherwise, he has to resort to the ability to distinguish to determine the further course of the game. The ability to discrimination raises the happiness plan. At the level of the sixth chakra, a person overcomes the effect of coarse matter and becomes able to see the past, present and future in any direction – it opens the third eye. But the subtle influence of Maya remains. As a reliable reference point, the inner voice or the voice of the Lord in the heart.

47. Land of neutrality (Sarasvati)

In the sixth chakra, the negative and positive effect of the chakras and energies gradually disappears and only neutral remains. Plan Sarasvati is the kingdom of the goddess that is the same name. Here the player is surrounded by clean music and lives in a state of seey, knowledge. Sarasvati, the deity of teaching and beauty, gives him the opportunity to achieve equilibrium and be outside the influence of energy fields of existence. Now he can just watch the course of the game.

48. Solar Plan (Yamuna)

In the sixth chakra, the player establishes the balance between the male, sunny principle and female, lunar. This harmonious fusion of elements creates an “I” of an observer, which is neither male nor female, but represents a harmonious combination of both. Below the sixth chakra is solar and lunar energies are intertwined with each other, here they merge and become one. This feeling of the whole whole characterizes the plan of asceticism. In the sun, the realization of solar energy comes, but this energy does not affect the observer standing in the Yamun River and feeling how the hot solar energy of creation and destruction, life and death passes through it. Yamuna – sister of God the death of the pit

49. Moon Plan (Ganges)

The player entering this plan turns out to be at the source of attractive and enveloping female magnetic energy or mental energy, which balances the solar energy of creativity.

50. Plan asceticism (Tapa Loca)

Just as in the fifth chakra, knowledge had for a player the basic meaning, here, on the plan of asceticism, all the aspirations of the player are aimed at performing the hard work of repentance and ascetic. The word Tapas means “Moving”, “killing flesh”, “burning”. This is the practice of self-denial meditation. Tapa Loca inhabited by great yogas and ascetrics who left along the way with which there is no return shipped into deep roving, the purpose of which is to move upwards, to the next level, Satya Lock. A player can get on Tapa Loka directly through the practice of Sudjar (a plan of religiosity) in the fourth chakra or gradually, moving through the fifth chakra, developing consciousness and mastering the system of lunar and solar energy.

51. Land (Prichivi)

The Earth symbolizes the great maternal principle. This is a scene on which consciousness leads its eternal game, known as Lila. Here the player understands that the Earth is not just soil, but the mother earth. The player opens up new patterns and harmony, new ways of playing, previously hidden from him in the fog created by the involvement in the lower chakras. Despite the fact that her children cut her body and harness the soul, the earth gives them diamonds, gold, platinum. It should surely follow the law of Dharma and does not make differences between high and low. That is why the field of the Earth is located in the sixth chakra. We see her body, physical plan first chakra. What we cannot see is her spirit, her understanding, generosity and kindness, her greatness. This is an understanding coming to the player when it reaches the sixth chakra. If the player fails to achieve cosmic consciousness, he will have to return to the mother-land again and from here to start to the highest goal.

52. Violence Plan (Himsa Loca)

The player who has reached the sixth chakra is aware of the unity of all things. Human bodies serve only with transient forms. The true essence of all players exists outside the kingdom of names and forms. The player knows that death is just a change of life scenario. Here there is a danger that the player will begin to resort to violence, perfectly realizing that his actions ultimately do not apply real harm to other players. But he has not yet been released to the end of the karma and violation of the laws of Dharma will entail a fall on the fourth level – in purgatory.

53. Liquid Plan (Jala Loca)

Water is cold in nature, it absorbs heat, bringing coolness. The heat of the mobility of the sixth chakra, ascetic, makes the player cruel. He needs to go through clean waters Liquid Plan to repay the burning energy of violence and turn it into an even warmth of spiritual love.

54. Plan of spiritual dedication (bhakti-log)

Bhakti, or spiritual loyalty, based on approval: “Love is God, and God is love.” A devotee-bhakta loves his deity. Divine-Valid, and devotee – in love. Bhakti is the immediate method, this is the shortest way to Divine. All yoga and all knowledge, jnana, hold on the cornerstone true faith, true devotion and love, True bhakti. There is nothing higher than love, and bhakti is a religion of love. Jnana makes the player with a sage, while Bhakti turns him into a divine child on his mother’s knees under the benevolent defense of the Father. The wise men will have to go long wayTo meet with the Lord. Bhakta is always surrounded by his deity present in the myriads of his forms and names in every part of life experience.

55. Egoism (Ahamkara)

Ahamkara is a feeling of separation of its existence. When all the attention of the player is directed exclusively to the satisfaction of his desires, even spiritual, he becomes an egoist. The satisfaction of spiritual and material desires pens out to the background of love, humility, sincerity, attentiveness to others and all other dumplings. The concentration on themselves is contrary to the spiritual path – the ways from Himself to the Divine. As soon as obstacles arise to satisfy the desires, such a player falls into the old Wrath trap and falls at the first level.

56. Plan of initial vibrations (Omkara)

OM is a single sound present everywhere in the universe, manifested and unmanifested. This is the thinnest of the forms in which there is energy. Omkar is a vibration plan that produce this cosmic sound in harmony with all other vibrations. A player who falls here is aware that OM is a vibration that fills all the elements of being.

57. Gas plan (Wi-Lock)

Wi-Loka (literally “air plan”) is located in the field of Satya Loki, a reality plan, in the seventh row of a playing board. This Waiy is one wind, or the air, which is on the physical, or earthly plan. This is the essence of the physical element of the air. Wi-Loka is a plan where the player becomes the flow of energy, along with which the entire atmosphere is moving, overcoming gravity. Here are inhabited by enlightened souls with light bodies who have not reached the Satya Loki – a reality plan. In the sixth chakra, we met with a liquid plan, but the liquid still has a form. Gas has no certain form. Liquid has weight, gas – no. The player is no longer burdened, he acquired the true freedom of action. It becomes a creature, unnecessary gravity and not shaped.

58. Lighting Plan (Tedja Loca)

Tedja is the light that was created at the beginning. The world that we perceive in the wakeful state is the world of phenomena and forms, a phenomenal world, which is crowned in the light (Tedja), from which he materializes. This world is similar to the world of our dreams, but is not it. This state is completely “done” from the light and inhabit the truly enlightened.

59 Reality Plan (Satya Loca)

Satya Loca is the latest plan from the seven major lok, located in the spinal column of the playing board. Here the player reaches the world of Shabda-Brahman and is on the verge of liberation from the cycle of rebirth. He achieved the highest plan, outside of which Vaikuntha is located, the location of the cosmic consciousness. In this regard, the player is approved in reality. Here the player reaches its highest chakra and itself becomes a reality realized by the Being. He is in the blissful state of samadhi, like a drop in the ocean. But even here the player has not yet achieved liberation. Here, at the seventh level of the game, there are three snakes. The first is egoism. Second – negative intelligence. Third – Tamas. Having reached the reality plan, the player escaped one of these snakes, but two are waiting for him ahead, challenging his desire for liberation.

60. Positive Intelligence (Subudids)

Subudids are a proper understanding that comes only with the achievement of a reality plan. After the player reached Satya-Loki, his consciousness becomes perfect and free from duality and he comprehends the Divine in all forms and phenomena of this world. Such consciousness and there are subdids.

61. Negative Intelligence (Durbuddhi)

If a player does not follow the laws of Dharma, doubting the cosmic nature of the Being and the Divine Presence in each of his experience, he freshes a snake of negative intelligence, dropping down on the plan of insignificant. He did not learn to take everything that the world offers him, enjoy all the possibilities for development and see God’s hand. Now he will have to go through all vibration plans related to the second chakra, unless the boom and charity arrows will not help. If he does not resort to the help of these arrows, he will have to redeem his negativeness (cell 21 – redemption) and find the dharma again or choose absolutely new course actions.

62 Happiness (Sukha)

Happiness, or Sukha, comes to the player when his consciousness tells him that he is very close to the goal, giving him the confidence that he is approaching liberation. The feelings that he experiences are indescribable, do not describe them with words. He feels happiness that is experiencing the river, connecting with the ocean after a thousand miles long travel. This is a feeling of merging with your source. If, staying in such a happy condition, the player will not be neglected with his karma, will not be lazy and passive, he has a real chance to achieve cosmic consciousness during this life. But if he is so stunned by the experience of happiness that forgets about the need to act, feeling that his mission is close to the end, the snake of Tamas, who slept next to him, is ready to swallow him, returning its energy to the level of the first chakra.

In Sanskrit, the word Tamas means “Darkness”. Tamas is a snake of darkness, the longest snake in the game, which ruthlessly paints the player in the illusion of the radiance of a reality plan. In the seventh chakra, Tamas is an ignorance that arises from attachment to sensory perception. This ignorance comes after the player implements the fortune of happiness and thinks that it is the end of the need to execute karma. But here the player can not stop all activities. He forgot that as long as he reaches liberation, the game is not over. Inaction is an attempt to avoid the law of Karma. Tamas is the attribute of Togun, its manifestation in the microcosm. When the same force is discussed as the Prakrit attribute in the eighth row of the game, it is called Tamoguna.

64. Phenomenal Plan (Prakriti Loca)

The manifested Prakriti is a material world consisting of elements – earth, water, fire, air and ether (Akasha), as well as the mind (manas), intellect (Buddhi) and Ego (Ahamkara). Such are eight gross manifestations of Prakriti. Divine Prakriti is Maya-Shakti, the illusory energy of God, the shadow of God.

65. Internal space plan (Uranta Loca)

Leaving behind the seventh row and realizing the existence of Prakriti, the player begins to penetrate the source of all phenomenal phenomena – great consciousness. The player merges with him, and at this moment every duality disappears. The player receives a clean experience of immense measurements, an infinite space lying inside his “I”.

66. Bliss Plan (Ananda Loca)

Consciousness is described as truth, being and bliss – Satchitananda. Ananda is the highest truth, the essence of being. In the process of creation, “I” is gradually covered with five shells. Of these, the first and the thinnest -anandamaya-koki -thely clean being, a pure experience of consciousness. This is the body of bliss, in the center of which is cosmic consciousness. During the period corresponding to the creation, it acts as an individual consciousness.

67. Space Good Plan (Rudra-Lock)

Rudra is one of the names of Shiva. All creation passes through three phases. The manifestation is accompanied by maintaining the resulting form and inevitably ends with a decay or destruction. These three processes are creation, maintenance (preservation) and destruction are carried out by three forces of the Most High, which is not created by anyone, but everything creates. Creator (Brahma), guardian (Vishnu) and the destroyer (Shiva) were born from his will. These three forces are interdependent and are interconnected. Creation takes place by the will of the Lord, according to his own will, the created is preserved and in the end collapses. Without the destruction of false self-defining – the concept of a separate reality, the individual ego – the true Union (Yoga) is impossible. Thus, Shiva, destroying the false ego, combines an individual consciousness with its cosmic source. Rudra-Loca is one of the three central squares of the highest row of a playing board, where there are divine forces responsible for all the creation, to unity with which everyone seeking liberation. The desire for proper knowledge leads to a player for Lesiv’s location. Here he comes to the awareness of the Space Blade, the essence of which is the truth, and the form is beauty.

68. Space Consciousness (Vaikuntha Loca)

Rising over all the logs, outside of all limits, there is a Vaikuntha – Loca of Space Consciousness, the Life Strength (Prana) of the entire reality. This log also consists of an element called a mahant serving the source of all other elements. Before starting the game, the participant takes the importance and significance of this plan of being, which will always be its goal. Vaikuntha is the abode of Vishnu, a place that every follower of Hinduism hopes to achieve, completing existence in its current form. Here is a cosmic consciousness, since Vishnu, being a truth, is a patron and defender of consciousness in his ascent. Points falling on the kity’s playing bone correspond to the level of player vibrations. The bone determines both the player’s position on the field and the coming, and the upcoming path. The player can follow the discipline of the Ashtang Yoga, the octal path, gradually undergoing the level behind the level. Or, following the Dharma, become bhakta – spiritual devotees. All paths lead to one goal. Whatever the player’s path among all countless possibilities, now he reached the monastery of Vishnu. Vishnu, who serves the essence of creation, truth. It is directly above the reality plan, since the truth is the highest reality. The game stops. What happens now depends on the player. Nature space Game Easy is the opening of new combinations. With what new karma, with what companions player will be able to enter the game again, seeking to find a fortune again, which will be his real face? He can continue this game in hide and seek with himself or forever stay outside the game. Or he can go back to the ground to help other seekers achieve their goal.

69. Absolute Plan (Brahma Loca)

On one side of the Vaikuntha Lockey, there is still ores, and on the other – while Brahma is. Together they form the Brichma Triad, Vishnu and Shiva in the center of the highest row of the playing board. Inhabited in truth inhabit here, without experiencing fear before returning to the execution of karmic roles. Mercier’s practitioners come here, they are in the monastery of Brahma, not by ledging fear. Brahma is the Creator of the Material World, the active principle of Noahman, the force, transforming consciousness in countless forms and reflections. His abode is Brahma Loca. A player reaching this place merges with this absolute force, this subtle principle. Despite the fact that Brahma Loca is located next to the plan of cosmic consciousness, Brahma cannot give the player liberation. The game should continue. Brahma defines the form of the game, but there is something else, in addition to the form. Only truth, bent on the path of spiritual devotion or by gradually movement on the yoga stairs to the highest blessing (Shiva) can be given the final liberation.

70. Suttvaguna

Sattva herself is a Guna virtue, contributing to the performance of Dharma. Suttvaguna is synonymous with such concepts as light, entity, true nature and higher levels of vibrations. Calm, unperturbed state of meditation, leading to samadhi, is implemented when sattva prevails. But three humans in the world of karma always exist together and Sattva early or permanently is mixed with Rajas (passion) or Tamas (ignorance). Unclean sattva is always affected by karma. Clean sattva is not different from the Space Consciousness, the Supreme Truth. Sat and means “Truth”.

71. Rajoguna

Rajoguna is an activity in consciousness, or an active consciousness. A player who has reached the eighth row, but failed in an attempt to realize cosmic consciousness, fond the strength of karma, activity. This activity is the cause of all suffering, it assumes the presence of a figure, inevitably falling victims of its ambitions and expectations of fruits from activity. Any obstacle on the way to the desired goal gives rise to pain and suffering.

72. Togun

Togun hides the truth so that the rope seems to be a snake, and the snake is a rope. Darkness is the main sign of Tamoguna, and its nature is passivity. The player comes here immediately leaves the level of space forces and returns to the ground to search for a new way of ascent. What happens next, depends only on the player and that single, which is the truth.